Posts Tagged ‘dual’

In the previous articles on this topic, I have already explained the method of the stamp-folding calculation brought into play by Tony Phillips.

Now it should go on here. Namely, it is possible to generate further variants of labyrinths by simply rotating the polygon used.

I take again the net with the polygon from the last post on this topic (part 2).

The net with the polygon

This diagram can be used to create four different labyrinths. Two directly (line 2 and 3), the other two by a simple calculation.

Other constellations can be gained by rotating the network 12 times by 30 degrees. Or in other words, it’s just like changing the clock for the summer or winter time.
Since only interesting labyrinths are of interest here, I omit all positions where the lines would point to the first and / or last circuit. So from the 12 you should not reach the 1 or the 11. Only the “times” are interesting, which point farther away, that is, run more sharply.
That would be in the above net the 1, 5 and 6. So I turn only to these times. In other words, I bring the 1, 5, and 6 into alignment with the 12. I turn the net by 30, 150, and 180 degrees. To rotate is the net with the polygon, the numbers stay in place.

Here’s the first turn:

rotated by 30 degrees

rotated by 30 degrees

I get four completely different path sequences than in the original above.

The second rotation:

rotated by 150 degrees

rotated by 150 degrees

I get four new variants again.

The last rotation:

rotated by 180 degrees

rotated by 180 degrees

Here I just get a different order of the sequences than in the original polygon. So there are no new variants, just another arrangement. This is because the rotation of 180 degrees corresponds to a symmetrical reflection.

It is not always possible to find new variants. With the help of this net I have generated a total of 12 different path sequences for 12 new labyrinths.

The path sequences can be directly converted into a labyrinth drawing.
Here only one (again in concentric style) is to be shown (the 2nd path sequence from the first polygon above):

A new 11 circuit labyrinth

A new 11 circuit labyrinth

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Again we deal with the simple, alternating, transit mazes, defined by the New York Professor of Mathematics Tony Phillips. In his calculations he ascertains a number of 1014 theoretically possible variants of interesting 11 circuit labyrinths (12-level mazes).

He also describes a simplified method for calculating these variants, which John E. Koehler developed in 1968 to solve a related problem of stamp-folding.

The following pictures should explain this method. To this I first use the already known path sequence for the 11 circuit labyrinth which can be generated from the basic pattern, namely: 5-2-3-4-1-6-11-8-9-10-7-12.
The path sequence must begin with an odd number and then the row must be composed of even and odd numbers alternately. The center is named with “12”, as it is the outside.

I draw a circle and divide it into 12 parts, as for a dial. Now I have to connect all points with lines, but same-colored lines must not cross.



I start with blue in 12 and go to 5, 2, 3, 4 (Fig. 1). Then from 4 to 1, thereby I change the colour (Fig. 2). I continue with 6, 11, 8, 9, 10 (Fig. 3). I again change the colour and complete the lines from 10 to  7 and 12 (Fig. 4).

But you can do it differently. For example, draw all the lines first in one color and then the intersecting ones in the other. Here again, the same-colored  lines should not cross each other. But more than once, as long as they are different (see 4 – 7).

The web

The web

But since we are looking for new labyrinths, we now go the opposite way: We draw a network of 12 lines, which connects all 12 points according to the above specifications and derive from this the path sequence.

Here is an example:

The web with the polygon

The web with the polygon

I write the first path sequence in line 2 (here in blue), starting at 12 and reading the lower digit, here 5. This is the beginning of the path. Then I follow the polygon until I land at 12 again and get: 5-2-3-4-1-6-11-10-9-8-7-12. That’s the original.
Now I go backwards and write the path sequence in line 3. So from 12 to 7, etc. That gives: 7-8-9-10-11-6-1-4-3-2-5-12. This is the complementary to the original.

I receive the lines 1 and 4 by arithmetic. I add the corresponding numbers of each row to “12”. In line 4, I get the dual to the original. In line 1, I get the complementary to the dual.

I verify this by comparing the numerical columns thus obtained with the others in “reverse”. This applies to the lines 1 and 4, as well as 2 and 3.
This is reminiscent of what has been described before when dealing with the dual and complementary labyrinths (see Related Posts below).

But there are alternatives. I turn the dial around, write the numbers for the 12 dots to the left, counterclockwise.
This is how it looks like:

The web with the two dials

The web with the two dials

The left side shows the dial as before. I start at 5, count to 12 and get the original. Then I start at 7 and count again to 12 and get the complementary to the original.
Now the right dial. I also start at 5 and count to 12 and so get the dual to the original. Then again from 7 to 12 and I get the complementary to the dual.

What should the blue written path sequences mean? They point out that the entry into the labyrinth can be placed on the same axis as the entry into the center. Here on circuit 5 and 7. Walter Pullen calls this that a labyrinth layout is mergeable. This allows you to construct a small recessed spot in the labyrinth, which some name the heart space. Especially in the concentric style, this can be implemented well.

From these two newly obtained path sequences, I now construct two new 11 circuit labyrinths in concentric style:

They have a different pattern of movement than the upt to now known labyrinths. In addition, we see 6 turning points for the circuits.

This is the dual to the previous labyrinth. Again, there is another “feeling”.

Who makes the beginning and builds such a labyrinth?

The other two paths sequences also result in new labyrinths, which I don’t show here. These belong to the remaining 1000 variants that are theoretically possible for 11 circuit labyrinths.

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In my last posts I had shown the method of transforming the Medieval labyrinth by leaving out the barriers.

The first possibility to generate a labyrinth is of course the use of the seed pattern. Thus most of the Scandinavian Troy Towns with 7, 11, or 15 circuits were created.

Some years ago I wrote about the meander technique. Thereby many new, up to now unknown labyrinths have already originated.

Andreas still has demonstrated another possibility in his posts to the dual and complementary labyrinths. New versions of already known types therein can be generated by rotating and mirroring.

Now I want to use this technology to introduce some new variations.

I refer to simple, alternating transit mazes (labyrinths). Tony Phillips as a Mathematician uses this designation to explore the labyrinth. He also states the number of the theoretically possible variations of 11 circuit interesting labyrinths: 1014 examples.

The theoretically possible interesting variations of the 3 up to 7 circuit labyrinths once already appeared in this blog.

I construct the examples shown here in the concentric style. One can relatively simply effect this on the basis of the path sequence (= circuit sequence or level sequence). There is no pattern necessary.  The path sequence is also the distinguishing mark of the different variations.

I begin with the well known 11circuit classical labyrinth which can be generated from the seed pattern:

The 11 circuit labyrinth from the seed pattern

The 11 circuit labyrinth from the seed pattern

To create the dual version of it, I number the different circuits from the inside to the outside, then I walk from the inside to the outside and write down the number of the circuits in the order in which I walk one after the other. This is the new path sequence. The result is: 5-2-3-4-1-6-11-8-9-10-7- (12).
In this case it is identical to the original, so there no new labyrinth arises. Therefore, this labyrinth is self-dual. This in turn testifies to a special quality of this type.

Now I generate the complementary version. For that to happen I complement the single digits of the path sequence to the digit of the centre, here “12”.
If I add the single values of the row on top to the values of the row below, I will get “12” for every addition.

Or, I read the path sequence in reverse order. This amounts to the same new path sequence. But this is only possible with self-dual labyrinths.

I now draw a labyrinth to this path sequence 7-10-9-8-11-6-1-4-3-2-5-12.
Thus it looks:

The complementary 11 circuit labyrinth from the seed pattern

The complementary 11 circuit labyrinth from the seed pattern

This new labyrinth is hardly known up to now.

Now I take another labyrinth already shown in the blog which was generated with meander technique, however, a not self-dual one.

The original 11 circuit labyrinth from meander technique

The original 11 circuit labyrinth from meander technique

First, I determine the path sequence for the dual labyrinth by going inside out. And will get: 7-2-5-4-3-6-1-8-11-10-9- (12).

Then I construct the dual labyrinth after this path sequence.
This is how it looks like:

The dual 11 circuit labyrinth

The dual 11 circuit labyrinth

Now I can generate the complementary specimens for each of the two aforementioned labyrinths.

Upper row the original. Bottom row the complementary one.
The bottom row is created by adding the upper row to “12”.

The complementary labyrinth looks like this:

The complementary labyrinth of the original

The complementary labyrinth of the original

Now the path sequence of the dual in the upper row. The complementary in the lower one.
Again calculated by addition to “12”.

This looks thus:

The complementary labyrinth of the dual

The complementary labyrinth of the dual

I have gained three new labyrinths to the already known one. For a self-dual labyrinth I will only receive one new.

Now I can continue playing the game. For the newly created complementary labyrinths I could generate dual labyrinths by numbering from the inside to the outside.

The dual of the complementary to the original results in the complementary of the dual labyrinth. And the dual of the complementary to the dual one results in the complementary one of the original.

The path sequences written side by side makes it clear. In the upper row the original is on the left, the dual on the right.
In the row below are the complementary path sequences. On the left the complementary to the original. And on the right the  complementary to the dual one.

3-2-1-4-11-6-9-8-7-10-5  *  7-2-5-4-3-6-1-8-11-10-9
9-10-11-8-1-6-3-4-5-2-7  *  5-10-7-8-9-6-11-4-1-2-3

The upper and lower individual digits added together, gives “12”.

It can also be seen that the sequences of paths read crosswise are backwards to each other.

I can also use these properties if I want to create new labyrinths. By interpreting the path sequences of the original and the dual backwards, I create for the original the complementary of the dual, and for the dual the complementary of the original. And vice versa.

If I have a single path sequence, I can calculate the remaining three others purely mathematically.

Sounds confusing, it is too, because we are talking about labyrinths.

For a better understanding you should try it yourself or study carefully the post from Andreas on this topic (Sequences … see below).

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Just like the labyrinth from Ravenna, the Wayland’s House labyrinth is also a historical type of labyrinth with 4 arms and 7 circuits. There exist even two different Wayland’s House labyrinths (figure 1).

Figure 1. The Two Wayland’s House Labyrinths


I have named them as Wayland’s House 1 and Wayland’s House 2. Wayland’s House 1 first appeared in a manuscript of the 14th century, Wayland’s House 2 in a manuscript of the 15th century, both from Iceland. This can be easily looked up in Kern. In the following I refer to Wayland’s House 1.

In this type of labyrinth, the pathway does not enter on the first circuit and does not reach the center from the last circuit either. Therefore it is an interesting labyrinth. And also the complementary of it is an interesting labyrinth. This, however, is not the most important reason for why I present this type of labyrinth and its’ relatives here. Whereas no existing examples of any relative of the Ravenna labyrinth are known, there exists a contemporary type of labyrinth for each, the dual, complementary and complementary-dual of the Wayland’s House labyrinth.

Figure 2 shows the patterns of the original Wayland’s House labyrinth (a), the dual (b), complementary (c) and complementary-dual (d) labyrinths.

Figure 2. The Relatives of the Wayland’s House Type – Patterns

The original (a) and dual (b) both are interesting labyrinths. The complementaries of them, (c) and (d), are likewise interesting labyrinths.

Figure 3 shows the labyrinths corresponding to the patterns in their basic form with the walls delimiting the pathway shown on concentric layout and in clockwise rotation.

Figure 3. The Relatives of the Wayland’s House Type – Basic Forms

The relatives of the Wayland’s House type (a) are three of the so-called neo-medieval labyirnth types (there are other neo-medieval types of labyrinths too). These relatives are: dual (b) = „Petit Chartres“, complementary (c) = „Santa Rosa“, and complementary-dual (d) = „World Peace“ labyrinth.

So these contemporary types of labyrinths can be easily generated simply by rotating or mirroring of the pattern of Wayland’s House. This having stated I do not mean to pretend, these types of labyrinths have intentionally or knowingly been derived in such a way from the Wayland’s House type. Rather, available information suggests that they were created in a naive way, i.e without their designers having known about this relationship with the Wayland’s House type labyrinth. Nevertheless, actually, these modern neo-medieval labyrinths are the relatives of Wayland’s House.

The Wayland’s House labyrinth at first glance has some similarities with the Chartres type labyrinth. However it is not self dual and its course of the pathway is guided by an other principle yet. And this applies to its relatives too. Therefore the choice of the name „Petit Chartres“ to me seems inconvenient. It seems like this name was chosen because this type of labyrinth originally was designed in the Chartres-style. So this type seems to have been named after its style.

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Among labyrinths with mulitple arms it is also common that one labyrinth is interesting and the complementary to it is uninteresting. An example for this is the labyrinth of the type Ravenna (figure 1).

Figure 1. The Labyrinth of Ravenna

This labyrinth has 4 arms and 7 circuits. The pathway enters it on the innermost circuit and reaches the center from the fifth circuit. It is, thus, an interesting labyrinth. This type of labyrinth has been named after the example laid in church San Vitale from Ravenna. What is really special in this example is the graphical design of the pathway. This is designed by a sequence of triangles pointing outwards. The effect is, that the direction from the inside out is strongly highlighted. This stands in contrast to the common way we use to approach a labyrinth and seems just an invitation to look up the dual of this labyrinth. Because the course of the pathway from the inside out of an original labyrinth is the same as the course from the outside into the dual labyrinth.

I term as relatives of an original labyrinth the dual, complementary, and complementary-dual labyrinths of it. In fig. 2 the patterns of the Ravenna-type labyrinth (a, original), the dual (b), the complementary (c), and the complementary-dual (d) of it are presented.

Figure 2. The Relatives of the Ravenna-type Labyrinth – Patterns

The original (a) and the dual (b) are interesting labyrinths. The complementaries of them are uninteresting labyrinths, because in these the pathway enters the labyrinth on the outermost circuit (c) or reaches the center from the innermost circuit (d). The dual of an interesting labyrinth always is an interesting labyrinth too, the dual of an unintersting is always uninteresting labyrinth too.

Figure 3 shows the labyrinths corresponding to the patterns in their basic form with the walls delimiting the pathway on concentric layout and in clockwise rotation. Presently, I am not aware of any existing examples of a dual (b), complementary (c) or complementary-dual (d) to the Ravenna type labyrinth (a).

Figure 3. The Relatives of the Ravenna-type Labyrinth – Basic Forms

From these basic forms it can be well seen that it seems justified to classify the complementary and complementary-dual labyrinths as uninteresting. The outermost (labyrinth c) and innermost (labyrinth d) respectively walls delimiting the path appear disrupted. Therefore labyrinths c and d seem less perfect than the original (a) and dual (b) labyrinths, where the pathway enters the labyrinth and reaches the center axially.

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By rotating or mirroring one will get dual and complementary labyrinths of existing labyrinths. Or differently expressed: Other, new labyrinths can be thereby be generated.
So I have three more new labyrinths as I can make a complementary one from a new dual labyrinth and I can make a dual one from a new complementary, which are identical. (For more see the Related Posts below).

Seen from this angle I have examined the still introduced 21 Babylonian Visceral Labyrinths in Knidos style and present here the variations most interesting for me. Since not each of the possible dual or complementary examples seems noteworthy.

Many, above all complementary ones, would begin on the first circuit and lead to the center on the last, which is yet undesirable.

Leaving out trivial circuits also will generate new labyrinths. This applies to the last two ones. If you compare the first and the last example you see two remarkable labyrinths: The first with 12 circuits and the last with 8 circuits, but using the same pattern.

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We take a 7-circuit classical labyrinth and number the single circuits from the outside inwards. “0” stands for the outside, “8” denotes the center. I take this two numbers into the circuit sequence, although they are no circuits. As start and end point they help to better understand the structure of the labyrinth.

Ariadne's thread in the 7-circuit labyrinth

Ariadne’s thread in the 7-circuit labyrinth

The circuit sequence is: 0-3-2-1-4-7-6-5-8

Everybody which already has “trampled” Ariadne’s thread (the path) in the snow knows this: Suddenly there is no more place in the middle, and one simply goes out. And already one has created a walk-through labyrinth. This is possible in nearly all labyrinths.

Then maybe it looks like this:

Ariadne's thread in a walk-through labyrinth

Ariadne’s thread in a walk-through labyrinth

If one wants a more compact labyrinth, one must change the shape. The internal circuits become, in the end, a double spiral. We can make either two separate ways or join them. So we will get a bifurcation.

Just about:

The 7-circuit walk-through labyrinth

The 7-circuit walk-through labyrinth

We will get the following circuit sequence if we take the left way or the fork to the left:

Now we take first the right way or the fork to the right, then the circuit sequence will be:

Because the two rows are written among each other, they simply can be add up together (without the first and the last digit):

This means: If I go to the left, I am in the original labyrinth, if I go to the right, I cross the complementary one.

The complementary labyrinth of the 7-circuit labyrinth

The complementary labyrinth of the 7-circuit labyrinth

It has the circuit sequence 0-5-6-7-4-1-2-3-8.

Or said in other terms: The walk-through labyrinth contains two different labyrinths, the original one and the complementary one.

The 7-circuit labyrinth is self-dual. Therefore I only get two different labyrinths through rotation and mirroring as Andreas has described in detail in his preceding posts.

How does the walk-through labyrinth look if I choose a non self-dual labyrinth?

I take this 9-circuit labyrinth as an example:

A 9-circuit labyrinth

A 9-circuit labyrinth

Here the boundary lines are shown.
On the top left we see the original labyrinth, on the right side is the dual to it.
On the bottom left we see the complementary to the original (on top), on the right side is the dual to it.
However, this dual one is also the complementary to the dual on top.

The first 9-circuit walk-through labyrinth

The first 9-circuit walk-through labyrinth

The first walk-through labyrinth shows the same way as in the original labyrinth if I go to the left. If I go to the right, surprisingly the way is the same as in the complementary labyrinth of the dual one.

And the second one?

The second 9-circuit walk-through labyrinth

The second 9-circuit walk-through labyrinth

The left way corresponds to the dual labyrinth of the original. The right way, however, to the complementary labyrinth of the original.

Now we look again at a self-dual labyrinth, an 11-circuit labyrinth which was developed from the enlarged seed pattern.

An 11-circuit labyrinth in Knidos style

An 11-circuit labyrinth in Knidos style

The left one is the original labyrinth with the circuit sequence:

The right one shows the complementary one with the circuit sequence:

The test by addition (without the first and the last digit):

Once more we construct the matching walk-through labyrinth:

The 11-circuit walk-through labyrinth

The 11-circuit walk-through labyrinth

Again we see the original and the complementary labyrinth combined in one figure. If we read the sequences of circuits forwards and backwards we also see that both labyrinths are mirror-symmetric. This also applies to the previous walk-through labyrinths.

Now this are of all labyrinth-theoretical considerations. However, has there been such a labyrinth already as a historical labyrinth? By now I never met a 7- or 9-circuit labyrinth, but already an 11-circuit walk-through labyrinth when I explored the Babylons on the Solovetsky Islands (see related posts below). Besides, I have also considered how these labyrinths have probably originated. Certainly not from the precalled theoretical considerations, but rather from a “mutation” of the 11-circuit Troy Towns in the Scandinavian countrys. And connected through that with another view of the labyrinth in this culture.

There is an especially beautiful specimen of a 15-circuit Troy Town under a lighthouse on the Swedish island Rödkallen in the Gulf of Bothnia.

A 15-circuit Troy Town on the island Rödkallen

A 15-circuit Troy Town on the island Rödkallen, photo courtesy of Swedish Lapland.com, © Göran Wallin

It has an open middle and the bifurcation for the choice of the way. This article by Göran Wallin on the website Swedish Lapland.com reports more on Swedish labyrinths.

For me quite a special quality appears in these labyrinths, even if there is joined a change of paradigm.

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