Posts Tagged ‘circuit sequence’

In my last posts I had shown the method of transforming the Medieval labyrinth by leaving out the barriers.

The first possibility to generate a labyrinth is of course the use of the seed pattern. Thus most of the Scandinavian Troy Towns with 7, 11, or 15 circuits were created.

Some years ago I wrote about the meander technique. Thereby many new, up to now unknown labyrinths have already originated.

Andreas still has demonstrated another possibility in his posts to the dual and complementary labyrinths. New versions of already known types therein can be generated by rotating and mirroring.

Now I want to use this technology to introduce some new variations.

I refer to simple, alternating transit mazes (labyrinths). Tony Phillips as a Mathematician uses this designation to explore the labyrinth. He also states the number of the theoretically possible variations of 11 circuit interesting labyrinths: 1014 examples.

The theoretically possible interesting variations of the 3 up to 7 circuit labyrinths once already appeared in this blog.

I construct the examples shown here in the concentric style. One can relatively simply effect this on the basis of the path sequence (= circuit sequence or level sequence). There is no pattern necessary.  The path sequence is also the distinguishing mark of the different variations.

I begin with the well known 11circuit classical labyrinth which can be generated from the seed pattern:

The 11 circuit labyrinth from the seed pattern

The 11 circuit labyrinth from the seed pattern

To create the dual version of it, I number the different circuits from the inside to the outside, then I walk from the inside to the outside and write down the number of the circuits in the order in which I walk one after the other. This is the new path sequence. The result is: 5-2-3-4-1-6-11-8-9-10-7- (12).
In this case it is identical to the original, so there no new labyrinth arises. Therefore, this labyrinth is self-dual. This in turn testifies to a special quality of this type.

Now I generate the complementary version. For that to happen I complement the single digits of the path sequence to the digit of the centre, here “12”.
If I add the single values of the row on top to the values of the row below, I will get “12” for every addition.

Or, I read the path sequence in reverse order. This amounts to the same new path sequence. But this is only possible with self-dual labyrinths.

I now draw a labyrinth to this path sequence 7-10-9-8-11-6-1-4-3-2-5-12.
Thus it looks:

The complementary 11 circuit labyrinth from the seed pattern

The complementary 11 circuit labyrinth from the seed pattern

This new labyrinth is hardly known up to now.

Now I take another labyrinth already shown in the blog which was generated with meander technique, however, a not self-dual one.

The original 11 circuit labyrinth from meander technique

The original 11 circuit labyrinth from meander technique

First, I determine the path sequence for the dual labyrinth by going inside out. And will get: 7-2-5-4-3-6-1-8-11-10-9- (12).

Then I construct the dual labyrinth after this path sequence.
This is how it looks like:

The dual 11 circuit labyrinth

The dual 11 circuit labyrinth

Now I can generate the complementary specimens for each of the two aforementioned labyrinths.

Upper row the original. Bottom row the complementary one.
The bottom row is created by adding the upper row to “12”.

The complementary labyrinth looks like this:

The complementary labyrinth of the original

The complementary labyrinth of the original

Now the path sequence of the dual in the upper row. The complementary in the lower one.
Again calculated by addition to “12”.

This looks thus:

The complementary labyrinth of the dual

The complementary labyrinth of the dual

I have gained three new labyrinths to the already known one. For a self-dual labyrinth I will only receive one new.

Now I can continue playing the game. For the newly created complementary labyrinths I could generate dual labyrinths by numbering from the inside to the outside.

The dual of the complementary to the original results in the complementary of the dual labyrinth. And the dual of the complementary to the dual one results in the complementary one of the original.

The path sequences written side by side makes it clear. In the upper row the original is on the left, the dual on the right.
In the row below are the complementary path sequences. On the left the complementary to the original. And on the right the  complementary to the dual one.

3-2-1-4-11-6-9-8-7-10-5  *  7-2-5-4-3-6-1-8-11-10-9
9-10-11-8-1-6-3-4-5-2-7  *  5-10-7-8-9-6-11-4-1-2-3

The upper and lower individual digits added together, gives “12”.

It can also be seen that the sequences of paths read crosswise are backwards to each other.

I can also use these properties if I want to create new labyrinths. By interpreting the path sequences of the original and the dual backwards, I create for the original the complementary of the dual, and for the dual the complementary of the original. And vice versa.

If I have a single path sequence, I can calculate the remaining three others purely mathematically.

Sounds confusing, it is too, because we are talking about labyrinths.

For a better understanding you should try it yourself or study carefully the post from Andreas on this topic (Sequences … see below).

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By rotating or mirroring one will get dual and complementary labyrinths of existing labyrinths. Or differently expressed: Other, new labyrinths can be thereby be generated.
So I have three more new labyrinths as I can make a complementary one from a new dual labyrinth and I can make a dual one from a new complementary, which are identical. (For more see the Related Posts below).

Seen from this angle I have examined the still introduced 21 Babylonian Visceral Labyrinths in Knidos style and present here the variations most interesting for me. Since not each of the possible dual or complementary examples seems noteworthy.

Many, above all complementary ones, would begin on the first circuit and lead to the center on the last, which is yet undesirable.

Leaving out trivial circuits also will generate new labyrinths. This applies to the last two ones. If you compare the first and the last example you see two remarkable labyrinths: The first with 12 circuits and the last with 8 circuits, but using the same pattern.

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To say it more exactly, here I relate to the 21 row-shaped visceral labyrinths, still known from some of the previous articles (see Related Posts below).

The appearance is defined by the circuit or path sequence. With that one can construct the different and new labyrinth types (here 21). To this I use the once before presented method to draw a labyrinth (see below).

The path and the limitation lines are equally wide. The center is bigger. The last piece of the path leads vertically into the center. All elements are connected next to each other without sharp bends and geometrically correct. There are only straight lines and curves. This all on the smallest place possible. All together makes up the Knidos style.

Look at a single picture in a bigger version by clicking on it:

I think that by this style the movement pattern of every labyrinth becomes especially well recognizable. With that they can be compared more easy with the already known labyrinths.

Remarkably for me it is that only one specimen (E 3384 v_6) begins with the first circuit. And the fact that many directly circle around the middle and, finally, from the first circuit the center directly is reached. Noticeably are also the many vertical straight and parallel pieces in the middle section.

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Here it is about the decoding of the circuit sequences of the row-shaped 21 visceral labyrinths shown in the last article on this subject (see related posts below).

The question is: Can I generate one-arm alternating labyrinths with one center in the middle from them? That means no walk-through labyrinths where the also unequivocal path passes through, but is ending at an aim in the middle.
Maybe one could call them “walk-in labyrinths” contrary  to the “walk-through labyrinths”?

The short answer: Yes, it is possible. And the result are 21 new, up to now unknown labyrinths.

The circuit sequence for the walk-through labyrinth can be converted into one for a walk- in labyrinth by leaving out the last “0” which stands for “outside”. The highest number stands for the center. If it is not at the last place in the circuit sequence, one must add one more number.
This “trick” is necessary only for two labyrinths and then leads to labyrinths with even circuits (VAT 984_6 and VAN 9447_7).

The gallery shows all the 21 labyrinths in concentric style with a greater center.

Look at the single picture in a bigger version by clicking on it:


All labyrinths are different. Not one has appeared up to now somewhere. They have between 9 and 16 circuits, the most 11 circuits. They show between 3 and 6 turning points.

In these constellations there are purely mathematically seen 134871 variations of interesting labyrinths, as proves Tony Phillips, professor of mathematics.

There are still a lot of possibilities to find new labyrinths or to invent them.

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Further Link
The website of Tony Phillips

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Or more precisely: The circuit sequence of the the row-shaped visceral labyrinths. Amongst the up to now known 27 visceral labyrinths there are 21 row-shaped visceral walk-through labyrinths.  The circuit sequence may serve as a distinguishing feature. Here I would like to show the sequences of all 21 specimens.

Look at the single picture in a bigger version by clicking on them:

The method is to number the vertical loops in series from left to right. The shifting elements do not receive a number. Besides, “0” stands for outside. The transverse loops in E 3384 r_4 and E 3384 r_5 are numbered the same way. A special specimen is E 3384 v_4. Here some loops are “evacuated”. However, also there a useful circuit sequence can be found.

All labyrinths are different. No one is like the other. That alone is remarkable. So they do not follow an uniform pattern.

A first look at the circuit sequences shows that they resemble very much the circuit sequences of the one-arm alternating classical labyrinths. That means: The first digit after 0 is always an odd number. Then even and odd numbers are following alternating.

One of the next articles will deal with the decoding of the circuit sequences.

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Or differently asked: Can I transform a classical labyrinth into a Babylonian visceral labyrinth?

Therefore we should first see the differences; and then the interlinking components.

As an example I start with the best known classical labyrinth: The 7 circuit Cretan labyrinth.

The 7 circuit labyrinth

The 7 circuit Classical labyrinth, on the right the complementary to it

It has a center and an entrance. There is only one way in. In the middle I am at the aim and at the end of the way. To leave I must turn and take the same way in reverse order.

Among the Babylonian visceral labyrinths one can distinguish two main groups. One are more round and devoured into each other, while in others the loops are arranged row-shaped.

Here as an example the labyrinth E3384_r8 on a clay tablet from Tell Barri (Syria) (for more, please see related posts below).

A Babylonisn visceral labyrinth

A Babylonian visceral labyrinth with 10 circuits and two entries

In the visceral labyrinth I have two entries and no real center. Nevertheless, the way leads through all of the loops to the other access. It is a walk-through labyrinth.

The circuits here are numbered from the left to the right, while in the classical labyrinths they are numbered from the outside inwards. “0” stands for the outside, in the classical labyrinth the last figure for the center.

Every labyrinth is designated by a row of numbers, the circuit sequence or the path sequence. This is the order in which the circuits will be run one by one.

The connecting element therefore is the circuit sequence. Hence, we must construct “row-shaped” walk-through labyrinths from the circuit sequence of the classical labyrinths.

At first we take the 7 circuit labyrinth as shown above. We use the circuit sequence and connect the circuits arranged in row accordingly. The second “0” indicates the walk-through labyrinth.
Then this looks as follows:

Das 7-gängige Labyrinth als Eingeweidelabyrinth

The 7 circuit classical labyrinth as visceral labyrinth, on the right the complementary

We make this still for some more classical labyrinths.

Das 3-gängige Labyrinth

The 3 crcuit labyrinth, on the left the original, on the right the complementary to it

The original is developed from the meander and is also called Knossos labyrinth. The right one is developed from the “emaciated” seed pattern. However, is at the same time complementary to the Knossos labyrinth. Under the walk-in labyrinths the visceral walk-through labyrinths.

A 5 circuit labyrinth:

Das 5-gängige Labyrinth

A 5 circuit labyrinth, on the right the complementary

There are still other 5 circuit labyrinths with an other circuit sequence. But, in principle, the process is the same one.

The shown examples were all self-dual labyrinths.

Now we take a 9 circuit labyrinth. There are more variations:

Das 9-gängige Labyrinth

A 9 circuit labyrinth in four variations

And here the corresponding visceral labyrinths:

Die Eingeweidelabyrinthe

The visceral labyrinths

Here the 11 circuit labyrinth with the corresponding visceral labyrinths:

Das 11-gängige Labyrinth

The 11 circuit labyrinth and its complementary

This one is self-dual again. Therefore there is only one complementary version to it.

Here the 15 circuit labyrinth:

Das 15-gängige Labyrinth

The 15 circuit labyrinth and its complementary

This is also self-dual.

If we compare these newly derived visceral labyrinths to the up to now known historical Babylonian visceral labyrinths, we can ascertain no correspondence. Maybe a clay tablet with an identical labyrinth appears somewhere and sometime?

So far we know about 21 Babylonian visceral labyrinths as row-shaped examples in most different variations.

For comparison I recommend the following article with the overview.

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