The appearance is defined by the circuit or path sequence. With that one can construct the different and new labyrinth types (here 21). To this I use the once before presented method to draw a labyrinth (see below).

The path and the limitation lines are equally wide. The center is bigger. The last piece of the path leads vertically into the center. All elements are connected next to each other without sharp bends and geometrically correct. There are only straight lines and curves. This all on the smallest place possible. All together makes up the Knidos style.

*Look at a single picture in a bigger version by clicking on it:*

I think that by this style the movement pattern of every labyrinth becomes especially well recognizable. With that they can be compared more easy with the already known labyrinths.

Remarkably for me it is that only one specimen (E 3384 v_6) begins with the first circuit. And the fact that many directly circle around the middle and, finally, from the first circuit the center directly is reached. Noticeably are also the many vertical straight and parallel pieces in the middle section.

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In order to show this, I begin with the example of the 11-circuit Cakra-Vyuh labyrinth (see related posts). Figure 1 shows this labyrinth and the pattern of it.

As can be seen, the pathway enters the labyrinth on the first circuit and reaches the center from the innermost circuit. So, the outer- and innermost circuits can simply be cut-off (grey lines in the right image). This then results in a labyrinth with 9 circuits, in which the pathway does not enter on the outermost circuit and doesn’t either reach the center from the innermost circuit. The pattern of this labyrinth is shown in figure 2.

Because we removed the grey circuits, the course of the pathway in the remaining pattern is from top right to bottom left. If we want to show the pattern in the usual form, we have to mirror it horizontally. This does not affect the pattern itself nor the labyrinth related to it, except for the labyrinth changing its rotational direction (see related posts).

Even though the pathway of this labyrinth enters on the 3rd circuit and reaches the center from the 7th circuit, this is an uninteresting labyrinth. This, because it is made up of two elements of the type Knossos on circuits 1 – 3 and 7 – 9 (indicated with brackets in the right image) and three internal trivial cirucits 4, 5, 6 between them (indicated with dashes). Although this labyrinth is uninteresting, it is self-dual.

Parenthesis: This labyrinth has similarities with the well known basic type (former: Cretan type) labyrinth. However, the basic type is a very interesting (that is interesting and self-dual) labyrinth.

As shown in figure 3, this is also made-up of two elements of the type Knossos. However, between these there is only one circuit. And this is by no means trivial as it is needed to connect the two elements. But adding further circuits in the shape of a serpentine will result in an uninteresting labyrinth.

Let us get back to the uninteresting labyrinth with 9 circuits. How does the complementary labyrinth look like? Is it may be also an uninteresting labyrinth?

In order to generate the complementary, we mirror the original labyrinth vertically and let the connections with the environment and the center uninterrupted. Then the pathway enters on the 7th circuit and reaches the center from the 3rd circuit. The three trivial internal circuits are still recognizable. However, they are enclosed by the axial pieces of the pathway that lead into the labyrinth and to the center. So they are nested one level deeper. Therefore, this is no more an uninteresting, but an interesting, and, as it is self-dual, a very interesting labyirnth.

Thus it seems, that also in larger one-arm labyrinths there are no pairs of uninteresting labyirnths that are complementary to each other.

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The question is: Can I generate one-arm alternating labyrinths with one center in the middle from them? That means no walk-through labyrinths where the also unequivocal path passes through, but is ending at an aim in the middle.

Maybe one could call them “walk-in labyrinths” contrary to the “walk-through labyrinths”?

The short answer: Yes, it is possible. And the result are 21 new, up to now unknown labyrinths.

The circuit sequence for the walk-through labyrinth can be converted into one for a walk- in labyrinth by leaving out the last “0” which stands for “outside”. The highest number stands for the center. If it is not at the last place in the circuit sequence, one must add one more number.

This “trick” is necessary only for two labyrinths and then leads to labyrinths with even circuits (VAT 984_6 and VAN 9447_7).

The gallery shows all the 21 labyrinths in concentric style with a greater center.

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All labyrinths are different. Not one has appeared up to now somewhere. They have between 9 and 16 circuits, the most 11 circuits. They show between 3 and 6 turning points.

In these constellations there are purely mathematically seen 134871 variations of interesting labyrinths, as proves Tony Phillips, professor of mathematics.

There are still a lot of possibilities to find new labyrinths or to invent them.

**Related Posts**

- The Circuit Sequence of Babylonian Visceral Labyrinths
- How would the Classical Labyrinths look as Babylonian Visceral Labyrinths?
- The Babylonian Labyrinths: An Overview

**Further Link
**The website of Tony Phillips

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*Look at the single picture in a bigger version by clicking on them:*

The method is to number the vertical loops in series from left to right. The shifting elements do not receive a number. Besides, “0” stands for outside. The transverse loops in E 3384 r_4 and E 3384 r_5 are numbered the same way. A special specimen is E 3384 v_4. Here some loops are “evacuated”. However, also there a useful circuit sequence can be found.

All labyrinths are different. No one is like the other. That alone is remarkable. So they do not follow an uniform pattern.

A first look at the circuit sequences shows that they resemble very much the circuit sequences of the one-arm alternating classical labyrinths. That means: The first digit after 0 is always an odd number. Then even and odd numbers are following alternating.

One of the next articles will deal with the decoding of the circuit sequences.

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As we have seen, only in alternating labyrinths with an odd number of circuits it is possible to derive a complementary (see related posts). In such labyrinths the pathway always enters on an odd-numbered ciruit and also reaches the center from an odd-numbered circuit. Further, in one-arm labyrinths the pathway cannot enter the labyrinth on the same circuit from which it reaches the center.

In uninteresting labyrinths the pathway always must enter the labyrinth on the outermost circuit or reach the center from the innermost circuit. The complementary is derived by mirroring. By this, the outermost is transformed to the innermost circuit and vice versa. If in an original labyrinth the pathway enters on the first circuit, it is an uninteresting labyrinth. In the complementary the path will enter on the innermost circuit. Thus the complementary is not an uninteresting labyrinth, unless the path would reach the center from the innermost circuit. This, however is not possible, as it already enters the labyrinth on this circuit. The original is an unintersting, but the complementary an interesting labyrinth. The other alternative would be that the path in the original labyrinth reached the center from the innermost circuit. But then in the complementary it would reach the center from the outermost circuit what is not an unintersting labyrinth. Therefore the complementary could only be an unintersting labyrinth, if the path would enter it on the outermost circuit. This, however is impossible, as the path reaches the center from this circuit.

These results are only valid for one-arm labyrinths with up to 7 circuits. In labyrinths with mulitiple arms, the pathway may reach the center from the same circuit on which it enters the labyrinth. Thus, for example it could enter the original labyrinth on the first circuit and also reach the center from the first circuit. This would consitute an uninteresting labyrinth. In the complementary, the pathway would then enter the labyrinth on the innermost circuit and also reach the center from the innermost circuit, what again would qualify for an uninteresting labyrinth. In one-arm labyriths with more thean 7 circuits the definition of what constitutes an uninteresting labyrinth can be extended. In these cases trivial circuits can be added not only at the outside or inside of smaller interesting labyrinths (what generates uninteresting labyrints) but also on central circuits between other interesting elements at the inside and outside of the labyrinth, what also may generate uninteresting labyrinths.

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Therefore we should first see the differences; and then the interlinking components.

As an example I start with the best known classical labyrinth: The 7 circuit Cretan labyrinth.

It has a center and an entrance. There is only one way in. In the middle I am at the aim and at the end of the way. To leave I must turn and take the same way in reverse order.

Among the Babylonian visceral labyrinths one can distinguish two main groups. One are more round and devoured into each other, while in others the loops are arranged row-shaped.

Here as an example the labyrinth E3384_r8 on a clay tablet from Tell Barri (Syria) (for more, please see related posts below).

In the visceral labyrinth I have two entries and no real center. Nevertheless, the way leads through all of the loops to the other access. It is a walk-through labyrinth.

The circuits here are numbered from the left to the right, while in the classical labyrinths they are numbered from the outside inwards. “0” stands for the outside, in the classical labyrinth the last figure for the center.

Every labyrinth is designated by a row of numbers, the circuit sequence or the path sequence. This is the order in which the circuits will be run one by one.

The connecting element therefore is the circuit sequence. Hence, we must construct “row-shaped” walk-through labyrinths from the circuit sequence of the classical labyrinths.

At first we take the 7 circuit labyrinth as shown above. We use the circuit sequence and connect the circuits arranged in row accordingly. The second “0” indicates the walk-through labyrinth.

Then this looks as follows:

We make this still for some more classical labyrinths.

The original is developed from the meander and is also called Knossos labyrinth. The right one is developed from the “emaciated” seed pattern. However, is at the same time complementary to the Knossos labyrinth. Under the walk-in labyrinths the visceral walk-through labyrinths.

A 5 circuit labyrinth:

There are still other 5 circuit labyrinths with an other circuit sequence. But, in principle, the process is the same one.

The shown examples were all self-dual labyrinths.

Now we take a 9 circuit labyrinth. There are more variations:

And here the corresponding visceral labyrinths:

Here the 11 circuit labyrinth with the corresponding visceral labyrinths:

This one is self-dual again. Therefore there is only one complementary version to it.

Here the 15 circuit labyrinth:

This is also self-dual.

If we compare these newly derived visceral labyrinths to the up to now known historical Babylonian visceral labyrinths, we can ascertain no correspondence. Maybe a clay tablet with an identical labyrinth appears somewhere and sometime?

So far we know about 21 Babylonian visceral labyrinths as row-shaped examples in most different variations.

For comparison I recommend the following article with the overview.

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