The movement figure in a labyrinth is most essential. For me the meander is the most typical movement pattern. The way through the labyrinth is expressed directly by it.
In this post I try to develop different labyrinth types only with this movement pattern. I will not do it from the seed pattern, but directly from the path sequence (cicuit sequence).
The simplest labyrinth has 3 circuits, and appeared first on a coin from Knossos. This is why Andreas calls this the type Knossos. It is made from one meander and has two turning points (beginning and/or end of the walls). The seed pattern for this labyrinth is very simple: Three lines and two dots.
All examples have a square shape with the same width for the walls and the path(Ariadne’s thread). However, they could be as well round or polygonal. The shape plays no role. The movement figure is crucial.
The seed pattern (in blue) is inserted afterwards in the following examples.
There is still an other 3 circuit labyrinth which can be derived from the diminished seed pattern of the classical 7 circuit labyrinth. Nevertheless, it has the path sequence 1-2-3-4 and does not come up as a historical specimen.
In the type Knossos the path sequence is: 3-2-1-4, this is quite an other rhythm. That has to do with the meander.
I would like to stay at this this movement pattern, and continue with it.
Interim result: The 7 circuit classical labyrinth (sometimes called the Cretan type). This is the oldest historically provable labyrinth type which has presumably been developed from the seed pattern for the walls. It is build from two meanders, connected with a additional path. It has four turning points.
Now we proceed with an other round, and will get with 11 circuits, 6 turning points and 3 meanders the Labyrinth type Otfrid. Here it is square, the “originals” in the historical manuscripts are all round.
Meanwhile the course of action might be clear: With every new round, we will have four circuits, one meander and two turning points more.
Here the next example:
The displayed example is not known as a historical labyrinth. Although there are other 15 circuit labyrinths. Nevertheless, they look different. Since they have been developed from the well-known seed pattern by adding more angles. We find them among the Scandinavian Troy Towns. Andreas calls the 15 circuit Labyrinth type Tibble.
There exist also 11 circuit labyrinths which have been developed from the enlarged seed pattern. Andreas is naming them type Hesselager.
I design the different labyrinth figures out of another idea: By continuing the typical movement of the meander. Only three examples of the so developed labyrinths match with the historical labyrinths which probably have been generated from the seed pattern. So still nobody has presumably had up to now this thought. One can explain with it the labyrinth figure in a new way, and, by the way, create new types.
The next example in this series is a 19 circuit labyrinth:
It is a labyrinth with 19 circuits, 5 meanders, and 10 turning points.
One could continue in this style and develop more and more extensive labyrinths. Who like to do that, can do it for oneself.
With this method one can quite simply explain how to draw a labyrinth. Besides, only the paths, Ariadne’ thread, is drawn. Not the walls. If I speak of lines here, the circuits (the path axis) are meant.
Here an example from a kindergarten child:
And here the final work of a kindergarten project on the subject labyrinth. Every child has drawn “his” line in this 19 circuit labyrinth.
The next is a personal “attempt to set up a record”. I have stopped at 23 circuits. However, it would be easy to continue. Maybe you try it yourself?
Now I would like to explain here once again the principle. Your best bed would be to reproduce it for yourself on a sheet of paper. Once one knows how to do it, it is quite easy. At the end everybody should be able to draw Ariadne’s thread for the classical 7 circuit labyrinth by heart and in one go.
I would like to describe the movement pattern very simply, possibly in such a way: I encircle the center by moving to the other side. There I turn outwardly and return in parallel equidistant with the just drawn line back to the beginning side. There I repeat this movement: turning outwardly and tracing back to the previous side. There I turn between the up to now drawn lines into the center. The 3 circuit labyrinth would be finished.
However, I can continue instead and change once again to the other side by following the last drawn line. There the process recurs: Again encircling the center by moving to the other side (thereby leaving enough place for two later lines), then turning outwardly and returing back, and repeating the same. Then to the middle and so on.
It is important to remember that the first drawn line forms the third circuit. This means, I must leave enough place for two more lines, which are drawn later. Namely the second and the first circuit, which are drawn as the second and the third line. This sounds complex, it is maybe also. However, if one has got the hang of it, it is quite easy.
The direction of movement in the previous examples was from the outside inwards. Thereby I can choose any form, a square, a rectangle, a polygon or a circle. I can make angular lines or rounded ones. If I am in the middle, I have finished.
But easily conceivably would be the reverse movement: From the inside outwardly. Then I would have theoretically no more limitation and could make on and on. A change of thinking for the movement would be required also. Best try it yourself.